Developed by Storm in a Cup
Warning that there will almost certainly be spoilers ahead! Skip ahead for my honest thoughts (and heavy spoilers)
When I think of this game, I think of Bioshock if it were repetitive and very predictable. I liked some aspects of the game, notably the mystery and the visual style of the game.
So you follow Rose Archer who receives a mysterious letter from her sister Ada Archer asking her to come aboard the Helios ship. Once you get there you discover that the ship is virtually empty and there are many many dead bodies around.

The game is linear, there are no multiple endings and whilst I do love a good multiple ending game I’m not here to bash single endings either. There are plenty of fantastic games that follow a single storyline. I did feel “looked after” by Close to the Sun in the sense that it was very clear what I was supposed to do and where I was supposed to go next.
However like I said, the story was pretty predictable and I managed to guess relatively what was going to happen and did lowkey lose interest towards the end.
From this point there will be incredibly HEAVY SPOILERS

One of the first characters you meet is a man called Aubrey. Aubrey is interesting and is very much a mad scientist type who tells Rose where to go and what to do. For pretty much the entire game Aubrey is stuck in the Engine Room and needs Rose’s help to get out. If you don’t want to know anymore about who/what Aubrey really is… stop reading. You’ve been warned: I will be saying what the twist is. But further down.
The whole ship is littered with dead bodies of these scientists that were working on some sort of physics thing (I don’t know Nikola Tesla is involved he makes an appearance both in audio and later in the game which I found pretty cool to be honest).
The glowing figures you see above are like ghosts of the events that have happened and appear in various locations and unveil some of the lore surrounding the events that unfolded.
There are a BUNCH of puzzles throughout the game which are fun at first and then you realise that they repeat and the game play is pretty repetitive. Normally: Go to this location, unlock some doors or find something, oh? the person you were looking for isn’t there? Go to the next location, repeat. It got quite boring after a while I won’t lie.
Now back to Aubrey, he’s the one who is telling you where to go and what to do. He bad. I guessed this almost immediately. He’s deliberately misleading you and getting you to do a bunch of stuff which is in his best interest and then turns out he’s the villain in all of this. Then hero Nikola Tesla appears and helps you defeat him… by standing on the sidelines and telling you what to do.
All in all definitely won’t be replaying, though I did play this quite a while ago now, it’s a game that is very visually appealing and looks pretty good but I didn’t enjoy it that much.
Images taken from Close to the Sun Wiki and Storm in a Teacup



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